We Are UB

The University of Bridgeport: Multicultural Affairs

Logo designed for the Multicultural Affairs Office at the University of Bridgeport, to help promote a campaign for student inclusivity.

Young Authors
Book Project

826 Valencia

Web and print materials created for their Young Authors' Book Project. Each poster features quoted passages from students included in the book.

Parent Exchange

Greater Rochester: PLTI

This logo was created for the Parent Leadership Training Institute and is meant to signify guidance and connection. The symbol represents a conversation between different individuals.

100 Year
Centennial Celebration

Connecticut's Beardsley Zoo

An event hosted to celebrate the 100th anniversary of the Beardsley Zoo. Here is a showing of logo concepts and promotional material I've created during the process.

Burnout 2

Summary / Overview

- This game was developed by Criterion Games, one of the more memorable arcade racers to date. There aren't many racing games ported to mobile, so I felt this would be a good example.

Role

- UX/ UI Designer

Programs Used

- Figma and Affinity Designer

Project Timeline

- 6 weeks

Challenges

- Adjusting the UI to increase readability for a smaller screen size.- Structuring the controls and button prompts to a mobile-friendly and adaptable layout.

Design Process (Research)

- I'm not fond of using a high number of on-screen inputs especially when it comes to games from the racing genre.- To familiarize myself with a mobile layout I used multiple references from racing games like Need for Speed No Limits, Asphalt 9, and game ports like GTA 3. This would help me to be more accustomed to gestures and button prompts.- This would also help locate familiar elements such as icons and various controller schemes from which the player could choose.- I've used game captures and gameplay from others to make note of game mechanics and layouts. This would include menus, button commands, text prompts, overlays, and other visuals portrayed throughout the game.

Player Journey

- To understand how others interact / decision making, I noted things that stood out to me.- The position of us elements helps the user have a better understanding of what is presently going on and adds to engagement.

Paper Prototype

Usability Test

UI Mood board (References)

UI Style Guild

Closing Thoughts

- A conclusions nd thoughts on the process.

About Me

I'm Justin, a designer specializing in branding and illustration. My love for art and drawing somehow led my down the path of design. I like working with bond fonts and creating minimal designs with a focus on simplicity.