Burnout 2
Summary / Overview
- This game was developed by Criterion Games, one of the more memorable arcade racers to date. There aren't many racing games ported to mobile, so I felt this would be a good example.
Role
- UX/ UI Designer
Programs Used
- Figma and Affinity Designer
Project Timeline
- 6 weeks
Challenges
- Adjusting the UI to increase readability for a smaller screen size.- Structuring the controls and button prompts to a mobile-friendly and adaptable layout.
Design Process (Research)
- I'm not fond of using a high number of on-screen inputs especially when it comes to games from the racing genre.- To familiarize myself with a mobile layout I used multiple references from racing games like Need for Speed No Limits, Asphalt 9, and game ports like GTA 3. This would help me to be more accustomed to gestures and button prompts.- This would also help locate familiar elements such as icons and various controller schemes from which the player could choose.- I've used game captures and gameplay from others to make note of game mechanics and layouts. This would include menus, button commands, text prompts, overlays, and other visuals portrayed throughout the game.
Player Journey
- To understand how others interact / decision making, I noted things that stood out to me.- The position of us elements helps the user have a better understanding of what is presently going on and adds to engagement.
About Me
I'm Justin, a designer specializing in branding and illustration. My love for art and drawing somehow led my down the path of design. I like working with bond fonts and creating minimal designs with a focus on simplicity.